![]() ![]() Today’s controllers continue to have their version of the D-Pad, along with usually two thumbsticks. I have failed so many times trying to be quick with the stick, so I will continue to stick with the D-pad in my Picross games. The thumbsticks are a free-for-all where I just hold it, hopefully long enough but not too long, to get to where I want to go. The D-pad allows for precision, by clicking the amount of spaces I want to move. Picross is a puzzle game that’s all about speed and solving puzzles quickly. ![]() Why? Because I make less errors that way. In my Picross games I can use both the D-Pad and the Thumbstick to move through the boxes, however I choose the D-Pad in this game. I am enjoying Crash after so many years and I’m excited to make it all the way to It’s About Time (Crash 4) one day. I find myself primarily using the D-Pad, but failing over and over so I instead try out the thumbstick to see if that helps (I play this way in many indie/8-bit and 16-bit type games: Celeste, Super Meat Boy, The Binding of Isaac…). I have seen the spooky “Game Over” face plenty of times. Crash Bandicoot is an extremely hard game (I’m still stuck in game one of three). Also, I may change based on what I’ve been using and how much I’m currently failing. This is one game where I choose to use both the D-pad and thumbstick for movement depending on the level design. I was thinking of buying Crash Bandicoot 4: It’s About Time, but I decided to first go back to the N. Before this I had only played Crash in Uncharted. Sane Trilogy last week on my PS5 (since it was given to me for FREE). I just started playing the Crash Bandicoot N. Tony Hawk games are fantastical, arcade-style skateboarding while the Skate games are realistic, skateboarding sim. It was a much more realistic skating sim experience. Skate created a new mechanic where you would flick the joysticks as if they were the skaters feet. ![]() Tony Hawk games will always be D-Pad skateboarding.ĮA’s Skate games were different though. When I first got the game I thought maybe it’s time to use the thumbsticks, but I was wrong. Today, playing Tony Hawk’s Pro Skater 1 + 2 Remake I find myself doing the same. Also, leaning with the D-Pad was just better. The flips, grabs and grinds were just easier to perform that way. It was always a D-Pad game for me back then. I spent so much time knocking out sick scores in Tony Hawk’s Pro Skater 3 (the blue cartridge) on my N64 as a kid. Here’s some of those games and how I play them: TONY HAWK PRO SKATER 1 + 2 REMAKE And sure there are still many games today where the D-Pad and thumbsticks are interchangeable. ![]() It may be used as a shortcut to grab specific weapons. The D-Pad today has been demoted in many games to emotes, commands and other side hustles. There are even some games where I combine a combo of the two (D-Pad + thumbsticks). While I mostly use my thumbsticks in games today, there are still some where I choose to use my D-Pad. Today, there are many different types of games. She rolls over and splashes down on fools. I still have trouble with the Splatoon motion controls, and I’ve been playing since Splatoon 1 on Wii U. The motion controls also make it a little tough to understand. It took some getting used to for her to learn how to walk and look around. They both only used either the D-Pad or a stick for movement, and had some pretty straightforward controls. When my girlfriend started playing games with me last year, we started out with Rocket League and Mario Kart (two driving games) which were pretty simple to understand. It’s funny that I never really thought about the learning curve for someone coming into games today for the first time (or the first time since the old days of gaming). Later on controllers gave us two sticks and we had to learn to combine both to move and look around. You used the thumbstick to move your character and the four directional C buttons to look around. It began as a mix between one stick and directional buttons. My first 3D FPS (first-person shooter) thumbstick experiences were in games like Goldeneye and Perfect Dark on the N64. It wasn’t until 1996 that the Nintendo 64 gave us the thumbstick (just one). And we now have dual thumbsticks on many of our controllers.īack in the D-Pad only days, three-dimensional games had yet to arrive. It wasn’t until my third or fourth console where I was introduced to the concept of the thumbstick (Nintendo 64). The D-Pad (aka Directional Pad) was the way to move in any game. I grew up in a time where characters/objects in games only moved in four directions (Up, Down, Left or Right). ![]()
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